Greenwich University
BSVEM

Bachelor of Science – (Visual Effects & Animation)

Credit Hours120

Program Duration4 Years

Program Overview

This degree offers a one-of-a-kind academic program which conveys robust fundamental and advance knowledge and practical idea of the fast-growing VFX & Animation sectors. This degree structure is designed by industry experts and senior faculty who are entirely aware of the needs of the market demand.

Eligibility

12 Years of Education

Job Market

This degree program provides a comprehensive understanding of 3D modeling and digital sculpting techniques needed to construct objects for feature films and video games. Our graduates have gone on to work in roles such as compositors and matte painters, as well as wider media-based roles such as colourists and finishers.

Preparatory Courses

Placement in this course is subject to the result of the University Placement Test) This course focuses on all four skills: reading, writing, speaking and listening in general, and writing in particular at elementary level. With an ordered and integrated approach, the course strengthens students’ communicative competence in the English language. The learners are expected to be users of the language in informal as well as formal contexts with a sense of accommodation for new ideas.
Personality Grooming

Module I

A course in reading, writing, reflection and discussion, emphasizing rhetorical analysis and strategies for focusing, developing, and organizing writing. Special attention is also given to strategies for writing, revising and editing. In all, the course implies a general introduction to the principles of writing with emphasis on writing process, thesis, context, purpose and audience.
Pakistan Studies or History
Religious Studies or Ethics
Communication Skills
Computing Essentials
Philosophy

Module II

Foreign Language
Psychology
Sociology
Environmental Science
Mathematics & Statistics
Business Communication

Module III

Acting for Animated Films
History of Art & Design
2D Animation
Photography & Image Editing
Drawing, Perspective & Concept Art

Module IV

Graphics Design
Storyboarding and Idea Development
Visual Effects
Non-Linear Editing
Academic Reading & Writing

Module V

Qualitative Research Methods
Image Manipulation & Cinemagraphs
Digital Sculpting with Z-Brush
Game Design & Development
Camera & Lighting Techniques

Module VI

Quantitative Research Methods
Logic and Critical Thinking
Motion Graphics
Character Modeling and Rigging
Digital Compositing

Module VII

Independent Study I
Advance CG Lighting
Cinematography
Fluid Simulation
3D Animation

Module VIII

Programming for Game Development
Advance Compositing
Independent Study II

Internship

Internship 6-8 Weeks

Program Features

Courses 40
Duration 4 Years
Level Undergraduate